Name: Yuriy Kozlov id: ykozlov License: This work is licensed under the Creative Commons Noncommercial-Share Alike 2.5 License. To view a copy of this license, visit http://www.creativecommons.org/licenses/by-nc-sa/2.5/ Methods: Character: I started with a cube and subdivided twice. Then I split it in half and mirrored. I extruded the middle 4 squares on the side for arms, and on the bottom for legs, and on the top for a neck. I added a sphere on the top for a head. I proportionally pulled out the top of the sphere to make the top of the onion. I subdivided and deleted some of the tip. I applied a subsurface modifier to make the whole thing smooth. I pulled out a few vertices for cheeks and a nose and mouth. I added two spheres for eyes. House: I started with a cube and subdivided several times. Then I selected some vertices in the fron and deleted them for a door. I selected a section for a window and subdivided it. I selected some of those vertices and deleted them, and extruded the bottom row for a window sill. This was also done for a second window. I subdivided a section of the back wall, then extruded it into the house to make an inner wall. I added another cube and used a boolean operation to make a door in the inner wall. I added faces in the hole left in the back by the extrusion. I added two planes perpendicular to each other for a roof. I extruded both of them to give them some thickness. I selected the top edge of the house and extruded it to the top of the triangular roof, then pulled the vertices back down to make a triangle. I added a cylinder for a tower on the side, and a cone on top of it. I subdivided a section of the tower, and proportionally moved some vertices, and deleted the faces in between to make the tower window. Credits: None Bibliography: Gingerbread man tutorial: http://mediawiki.blender.org/index.php/Manual/Your_First_Animation_in_30_plus_30_Minutes_Part_1 Problems: The roof on the tower should have had more segments to start with. If I make it smooth now, it ruins the window. I forgot to apply the mirror modification before creating the head for the creature, so the head has two layers. This causes a problem with the rendering. I tried to delete most of the extra vertices, but there are still some artifacts. For some reason the floor plane was getting rendered as being cut off even though it was very big. This, among other things, made it very difficult to get a decent camera angle.